/*
 *
 *
 */

#include "Pointer.h"
#ifndef _POINTER_CPP_
#define _POINTER_CPP_

/*
 *
 */
Pointer::Pointer(string fileName)
{
    Image = new Sprite( fileName,0,0);
}

/*
 *
 */
void Pointer::update( SDL_MouseMotionEvent mouse )
{
    Image->updatePos(mouse.x, mouse.y);
}

/*
 *
 */
void Pointer::draw(SDL_Surface *screen)
{
	Image->render( screen );
}
#endif
